Lista degli aggiornamenti 2° Patch
By: [NOCS]Bixio
15/01/2010 -
General
La seconda DLC 'Overwatch'saràpresto fuori per PC e conterrà la patch per OFP 2 Dragon Rising,nessunadata di rilascio è ancora stata annunciata attualmente èin fase ditesting. La Fixlist è abbastanza impressionante!
Il team di sviluppo ha creato anche un aiuto che spiega come aggiungere audio personalizzato in OFP.
- Support added for 2 new PvP game modes included in DLC Pack 2
- Thehostis now able to press "Start" button to ready up and begin the 10secondcountdown into game irrespective of whether all players areready or not.
- Improved multiplayer stability.
- Onlinesynchronisation has been improved mitigating various issues such asshots fired not being registered and missing animations
- Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.
- The corpse looting inventory now appears appropriately when characters are killed
- The corpse looting inventory updates appropriately when swapping weapons.
- Tweaks and amends to enemy and friendly AI.
- Thedamagedvehicle icon no longer becomes stuck on screen if the player isspawnedinto a vehicle just as it becomes critically damaged.
- Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately
- alt tabbing when in the lobby no longer causes graphical corruption on ground texture
- Speed hack checking has been activated to block 3rd party speed hacks during online games.
- Anti-cheat measures implemented to combat leaderboard hacking
- Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.
- Vehicle control responsiveness improved for clients, with input lag reduced
- Sessionsthatyou cannot join such as those that contain DLC not present ontheplayers machine appear as greyed out on the browse server screen.
- Ifsomeonewithout DLC is invited to a game that requires DLC content theywillreceive a message explaining this and the game can still bestarted.They no longer take up a space in the lobby.
- Improved On & Offline stability
- Player positioned appropriately after exiting a vehicle.
- Players are no longer able to access a locked vehicle by using an unlocked vehicle
- Mines are no longer triggered by neutral (inactive) vehicles
- Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views
- It is no longer possible to enter aimed view mode while the weapon select OSD is open.
- Binocular functionality no longer impaired by previously selected inventory item.
- Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.
- Players stance is now correctly maintained after operating an emplaced weapon
- The player is now able to order a fire team under their control to operate an emplaced weapon
- "MoveTo"orders now correctly issued to the pilot rather than individualfireteam members when mixed fire teams occupy the crew seats inhelicopters.
- Helicopter chain guns no longer jam
- Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.
- Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).
- Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.
- "Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode
- The mission editor should now be able to read multiple databases so text strings can be easily added.
- Unavailable Bradley and ZBD200 squad references removed from Mission editor
- Mouse look sensitivity for mounted weapons is now aligned with other weapons
- Respawn timer now displayed in all game modes.
- Fixed crash using empty string with OFP:displaySystemMessage
- Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.
- Changedclientprediction code for extrapolating positions, based on how far inthepast there is accurate server data. (Optimisation)
- getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.
- Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)
- Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.
- walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.
- Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.
- Fixed clients showing low LOD back weapon between their feet after looting ammo crates.
- The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).
Il team di sviluppo ha creato anche un aiuto che spiega come aggiungere audio personalizzato in OFP.
- General
- ARMA2 OA PATCH 1.54 - 28/08/2010 [NOCS]Bixio
- Operation ArrowHead DEMO - 20/07/2010 [NOCS]Bixio
- Team Speak 3 - 07/07/2010 [NOCS]Bixio
- Arma 2 patch 1.07 released - 25/06/2010 [NOCS]Bixio
- Operation ArrowHead - 03/05/2010 [NOCS]Bixio
- Nuovo Arma2 Launcher - 25/03/2010 [NOCS]Bixio
- AA3 Patch 3.07 è arrivata - 12/02/2010 [NOCS]Bixio
- Uscita 2° Patch e DLC - 27/01/2010 [NOCS]Bixio
- +ONT+ Vs [NOCS][Xa] - 14/01/2010 [NOCS]Bixio
- REGISTRAZIONE TWL - 09/01/2010 [NOCS]Bixio
- Nuova patch per Arma2 - 20/12/2009 [NOCS]Bixio
- Operation Flashpoint Dragon Rising - 18/10/2009 [NOCS]Bixio
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